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[GREENFOOT-816] Auto-compiling too few classes

Open an Actor subclass. Make a change. Focus main window.

The scenario should now compile.

Instead, only the edited class is compiled. (E.g. if the world class has a reference to this class, and was also uncompiled, it is not compiled, no world is created.)

 


Issue metadata

  • Issue type: Bug
  • Priority: High
  • Fix versions: 3.6.1