[GREENFOOT-816] Auto-compiling too few classes
Open an Actor subclass. Make a change. Focus main window.
The scenario should now compile.
Instead, only the edited class is compiled. (E.g. if the world class has a reference to this class, and was also uncompiled, it is not compiled, no world is created.)
- Issue type: Bug
- Priority: High
- Fix versions: 3.6.1