[GREENFOOT-146] getNeighbours bug
From CKnibbe@comcast.net:
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> I think I have encountered a bug in the getNeighbours method.
>
> 1. I put a file ?getNeighbours_bug.jar? in the Files area.
> 2. Extract the file ?SavedWorld.txt? from the .jar file. Make sure it
> is in the ?current? directory. (Sorry, I haven?t figured out yet how
> to open this file as a ?resource?.)
> 3. Open my scenario (samegame) within Greenfoot. You should see a 13x8
> field of colored bricks, with a row of buttons at the bottom.
> 4. Click ?Run? to start the simulation.
> 5. Press F6 to enable some internal debugging features. A ladybug
> icon should appear in the button row.
> 6. Click on the ladybug, and click on ?Restore World?. This will load
> a saved world file named ?SavedWorld.txt?. You should now see a field
> of bricks with about ? of the bricks gone.
> 7. Click ?Pause?.
> 8. Right-click on the Green brick at 1,2, and invoke his getNeighbours
> method with (1, false, Brick.class). getNeighbours returns an
> ArrayList with 3 elements:
> Blue 1,3
> Yellow 2,0
> Yellow 1,1
> The following element is missing from the list:
> Green 2,2
> 9. Similarly, if you check the getNeighbours of the Blue brick at 1,3,
> you will see that the list is also missing a brick, the Blue brick at
> 2,3.
> 10. Also, if you check the getNeighbours of the Green brick at 1,4,
> you will see that this list is also missing a brick, the Green brick
> at 2,4.
>
> Some possibly relevant factoids (or maybe irrelevant!):
> 1. Every time I have noticed this problem, it is a brick to the right
> which is not recognized as a neighbour.
> 2. The unrecognized neighbour is often in column 2.
> 3. I did not see this problem at all until I increased the size of my
> game board to at least 11 columns and 8 rows (plus the 9th button
> row).
>
> Thanks for your help,
> Clo
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**Issue metadata**
- Issue type: Bug
- Priority: Medium
- Fix versions: 1.5.2
issue
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